There are a few virtual worlds that you don’t have to download, including Fantage and Club Penguin. If you’d rather have a virtual world that doesn’t need the Internet at all, you could try The Sims. Obviously, you have to buy this in the first place, but at the moment you can get The Sims Collection, which has all of the expansion packs for the original Sims and which costs a fraction of buying them all individually.
The Sims made its entrance into the world in February 2000, and just two years later had sold more than 6.3 million copies. This made it the best selling PC game ever. There have been seven expansion packs for The Sims so that players can engage in ever increasing scenarios for the characters; there has also been The Sims 2, and more recently The Sims 3.
The Sims is unlike other games in as much as there are no objectives; instead, the player is encouraged to make choices for the virtual people and to become totally absorbed in interacting with the game. This strategy has attracted the more casual gamer, though it is easy to become totally hooked into this interactive virtual world.
The adults and children in The Sims never age, although the babies do, and each newly created family is granted an initial $20,000 so that they can buy or build a house that the player designs for them with the tools provided.
The player directs the Sims lives by getting them to interact with the objects that surround them. It is the player’s job to decide everything from what the Sims eat to what clothes they wear, though it is possible to enable some of the games so that the Sims have a little autonomy.
The Sims made its entrance into the world in February 2000, and just two years later had sold more than 6.3 million copies. This made it the best selling PC game ever. There have been seven expansion packs for The Sims so that players can engage in ever increasing scenarios for the characters; there has also been The Sims 2, and more recently The Sims 3.
The Sims is unlike other games in as much as there are no objectives; instead, the player is encouraged to make choices for the virtual people and to become totally absorbed in interacting with the game. This strategy has attracted the more casual gamer, though it is easy to become totally hooked into this interactive virtual world.
The adults and children in The Sims never age, although the babies do, and each newly created family is granted an initial $20,000 so that they can buy or build a house that the player designs for them with the tools provided.
The player directs the Sims lives by getting them to interact with the objects that surround them. It is the player’s job to decide everything from what the Sims eat to what clothes they wear, though it is possible to enable some of the games so that the Sims have a little autonomy.