There are many virtual worlds for teenagers such as imvu.com, secondlife.com, habbohotel.com, dizzyworld.com, aketown.com, zwinktopia.com, millsberry.com, kaneva.com, maplestory.com, dubit.com, activeworlds.com, stardoll.com, teen.secondlife.com, there.com, runescape.com, smallworlds.com, neopets.com, wiglingtonandwenks.com, fantage.com, panfu.com, clubpenguin.com, freerealms.com, wizard101.com, virtualvillagers.com, virtualfamilykingdom.com, planetcazmo.com, spinewourld.com, frenzoo.com, meez.com and wow.com.
OurWorld combines an online virtual world with a range of casual gaming activities. Each player has an avatar and a condo which can be decorated. You are able to get gems by either buying them, or using a Coupon Code. An in-game currency, "flow", is earned by talking, dancing, eating and drinking, and playing games. Flow can be exchanged for experience points and coins. OurWorld operates on a micro transaction business model which allows players to purchase in-game "gems". Coins and gems are used to buy items for their avatar such as clothing, accessories or furniture. As players earn experience, they level up. This earns them prizes such as dance moves, access to new areas, vehicles, and privileges.
Many children, teenagers and adults alike enjoy virtual worlds where they can escape their everyday lives and become someone else. Some people use them to socialize, meet new friends and chat to people with similar hobbies and interests. You can usually create an avatar and design them to look exactly how you wish. You can change their clothes and create a personality for them.
Aside from socializing in virtual worlds, you can also play games, create pets that you can train and look after or collects points, gold, cash or prizes and you progress through the virtual world. Often, your prizes will help you do more within the virtual world and give you a higher status and access to more games, clothes for your avatar or different levels.
Many children and teenagers use virtual worlds to meet new people and it is extremely important not to give out any private information regarding where you live, your phone number, your full name, bank details and most importantly, never arrange to meet with a person you meet in a virtual world as you do not know who they really are or what their intentions are.
OurWorld combines an online virtual world with a range of casual gaming activities. Each player has an avatar and a condo which can be decorated. You are able to get gems by either buying them, or using a Coupon Code. An in-game currency, "flow", is earned by talking, dancing, eating and drinking, and playing games. Flow can be exchanged for experience points and coins. OurWorld operates on a micro transaction business model which allows players to purchase in-game "gems". Coins and gems are used to buy items for their avatar such as clothing, accessories or furniture. As players earn experience, they level up. This earns them prizes such as dance moves, access to new areas, vehicles, and privileges.
Many children, teenagers and adults alike enjoy virtual worlds where they can escape their everyday lives and become someone else. Some people use them to socialize, meet new friends and chat to people with similar hobbies and interests. You can usually create an avatar and design them to look exactly how you wish. You can change their clothes and create a personality for them.
Aside from socializing in virtual worlds, you can also play games, create pets that you can train and look after or collects points, gold, cash or prizes and you progress through the virtual world. Often, your prizes will help you do more within the virtual world and give you a higher status and access to more games, clothes for your avatar or different levels.
Many children and teenagers use virtual worlds to meet new people and it is extremely important not to give out any private information regarding where you live, your phone number, your full name, bank details and most importantly, never arrange to meet with a person you meet in a virtual world as you do not know who they really are or what their intentions are.